Eternal Palace:
- Added a missing heal interrupt spell to Eternal Palace trash
- Added a combat timer to Azshara engage for the window of time you have to time prepot
- Added respawn to queens Court
- Updated Stage 4 Azshara timers across the board with more timer data that improves accuracy for longer pulls
- Updated za'qul with timer correction code on stage changes that account for several of hidden logics that cause spells to delay, or in one niche case come sooner.
Bug Fixes:
Core:
- Fixed a bug that'd cause timer update code for :RemoveTime timer object to put a timer into negative instead of canceling it if it falls below zero
Eternal Palace:
- Fixed a couple timers for Phase 2 Orgozoa that were 2.8 seconds slow
- Fixed a bug where Za'qul horiffic summoner timer would start faded in phase 1 after a wipe on heroic/mythic difficulty.
- Fixed a bug where during Phase 4 Za'qul you could end up getting a dread AND a manic dread timer. There should now only be one dread timer.
- Fixed P3 mythic "berserk" timer for adds so it's not 5 seconds slow on Azshara
Changes:
Core:
- Renamed "other boss mods" to "other mods" to reflect that some of those mods (such as pvp) aren't boss mods.
Previous Release:
viewtopic.php?f=3&t=449#p1212