#ICC/Sindragosa changed pull to "combat" so timers are more accurate from pull. Yell was subject to few second variations based on where she was in room. combat is far more accurate. minsync version set
@@ -3,8 +3,9 @@
mod:SetRevision(("$Revision$"):sub(12, -3))
mod:SetCreatureID(36853)
-mod:RegisterCombat("yell", L.YellPull)
+mod:RegisterCombat("combat")
mod:SetMinCombatTime(25)
+mod:SetMinSyncRevision(3712)
mod:SetUsedIcons(3, 4, 5, 6, 7, 8)
mod:RegisterEvents(
@@ -61,8 +62,8 @@
function mod:OnCombatStart(delay)
berserkTimer:Start(-delay)
- timerNextAirphase:Start(62-delay)
- timerNextBlisteringCold:Start(44-delay)
+ timerNextAirphase:Start(50-delay)
+ timerNextBlisteringCold:Start(35-delay)
warned_P2 = false
table.wipe(beaconTargets)
table.wipe(beaconIconTargets)