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MysticalOS

DBM and Patch 7.1

Postby MysticalOS » Sun Aug 21, 2016 6:19 am

Blizzard just announced a decision to break UnitPosition in dungeons and raids in upcoming patch 7.1.
As a result of these changes, the follow DBM features will be removed or limited sometime soon:

  • DBM Arrow
  • DBM Radar/RangeFrame
  • DBM Hudmap
  • Position based warning filters (are you on mogu side or mantid? Boat or platform?)
  • Nearby Warnings (bad thing on playerName near you)

Arrow and Hudmap will be missed at high end but won't affect most average raiders (Also where I put majority of my effort for mythic raid mods). The radar being broken is going to affect everyone and make simple things like spreading out properly require a lot more geometry and annoyance. It'll be like the days of Gruul in BC where the only range finder DBM could give you was a text based one that was fixed to limited ranges using things like bandages or inspect. Blizzard seems to want that BC raiding style back. It's their game so it's their wishes. I merely need to mention I'm not stripping these features from DBM because I want to.

Just a real shame they knew about this in advance and decided only now to share it after the countless hours put into the above features for Legion. I went above and beyond with arrows and hudmap for Nightmare and Nighthold and even Mythic dungeons.

So much time wasted on features no one will ever get to see/enjoy, put into mods (especially Nighthold). I constantly read boss feedback threads and over and over and over again people said "x mechanic is hard to see please add arrows". Months later fight retested "still hard to see, why not add arrows". This was on multiple fights. Well I say on a good 2/3rd of Nighthold, DBM added arrows or some other kind of helper. Everywhere possible.
Now, the only question remains, do I remove them right away from Emerald Nightmare, so people can get "used to it" or leave them in so people can at least use and see these features for Emerald Nightmare (not nearly as fancy as Nighthold but present), only to have them taken away from them mid progression?

Also, my humble request to Blizzard to consider some ideas:

Idea 1: Don't break UnitPosition(). Break GetPlayerFacing() instead. This will disable arrows, 3d world drawing and even radar based range checkers will be hard to use (technically still possible but without orienting to player would be utterly confusing and likely avoided). However It'll allow text based range checkers and position based filtering to still function (boat versus non [...]

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MysticalOS

DBM 7.0.2 Released

Postby MysticalOS » Thu Aug 11, 2016 5:28 pm

Key: Blue: Noteworthy, Purple: Major

Bug Fixes
Core:
  1. Fixed a bug that caused DBM to think every minor version was a major patch version. After this version you should no longer get disable notices because it thinks it's 7.0 pre patch launch over and over again. Really sorry about this bug, it was something that couldn't be tested real well in beta.
  2. Minor Text Fixes
Changes
Core:
  1. DBMs cinematic filter will no longer filter Broken Shore cut scenes, regardless of user settings. For more Information visit here.
  2. Removed Checkbox to disable DBM from options. It didn't make much sense for there to be a way to turn dbm on and off within dbm itself when you can just enable/disable the addon. This just lead to more customer service issues with users trying to diagnose why their mods aren't working when DBM was enabled.
  3. DBM will now show a chat message when it skips a Cinematic.
  4. Cleaned up ENCOUNTER_END code to remove no longer needed hacks for old instances where it was buggy. 7.0 fixed those bugs.
Nighthold:
  1. Updates to several encounters from normal and LFR testing this past two weeks. For a complete list you can just check svn logs.
World Events:
  1. Added a Demonic Invasions mod to significantly help with some of the encounters and abilities.

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MysticalOS

DBM 7.0.1 Released

Postby MysticalOS » Sat Jul 30, 2016 6:27 pm

Key: Blue: Noteworthy, Purple: Major

Bug Fixes
Core:
  1. Fixed a bug that caused Icon on combat start timer to be blank.
  2. Fixed a lua error that could occur when gaining a player level.
  3. Fixed a bug where profiles for boss mods (not core) no longer worked correctly and were only storing settings in profile 1 regardless of spec. For more information on this, it's recommended to read this post.
Hellfire Citadel:
  1. Fixed several warnings/timers not firing on Gorefiend if events happen in other phase. (As of 7.0 gorefiend events between stomach and non stomach no longer are shared which causes infoframe to break and warnings/timers not to fire/update. This fix fixes everything but infoframe.
Changes
Core:
  1. Do to a new bug in blizzards timer countdown text in relation to using an onupdate based scheduler, pull timers were changed to no longer delay the text until final count. Now it'll just use the blizzard timer for ENTIRE pull timer. This was only fix that made it work correctly again without forgetting how to count. Basically, the blizzard bug made it so if you told it to count from 5, it counted from 5 like it was supposed to but started at 4. So it would do 4 at 5, 3 at 4, 2 at 3, 1 at 2, then NOTHING at 1 then 0 at 0. You can trick it by adjusting for it forgetting how to count but then 0 would happen at +1 not 0 So it was still wrong this way too.
Nighthold:
  1. Updates to several encounters from normal and LFR testing this past two weeks. For a complete list you can just check svn logs.

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MysticalOS

DBM 6.2.23 Released

Postby MysticalOS » Mon Jun 06, 2016 12:40 am

Key: Blue: Noteworthy, Purple: Major


New Features
Core:
  1. Added new countdown voices from Overwatch
  2. Added a short /rpull (Raiders pull countdown) slash for doing auto 30 second pull timers. Some will get a laugh out of backstory on this.
  3. DBM will now detect if colored bar option is set to 0 (no color) and check if there is a non 0 default value for that option, if there is, change the value from 0. This should fix mods that have old defaults (ie they were created before colored bars were added to those mods)
Emerald Nightmare:
  1. Updated cenarius mod with Nightmare Blast timers/warnings
  2. Updated Illygoth mod with death blossom timers/warnings
The Nighthold:
  1. Added mod drycode for Gul'dan. This should have basic warnings and AI timers.
  2. Updated Anomaly mod with 2nd test data.
  3. Updated Elisande mod with more advanced HUD features and improved timer behavior for echo casts.
Blackrock Foundry/Highmaul:
  1. Updated several timers to now include inline icons
Legion Dungeons:
  1. Updated Halls of Valor mods with more recent test data. Added a fancy rune helper to Odyn as well.
  2. Updated Wrath of Azshara mods with more recent test data. Added a trash mod for it as well.
  3. Updated Neltharions Lair mods with more recent test data. Added a trash mod for it as well.
  4. Updated Darkheart Thicket mods with more recent test data. Added a trash mod for it as well.
  5. Updated Maw of Souls mods with more recent test data.
  6. Updated Arcway mods with more recent test data.
  7. Added another boss to Violet Hold mods (still more to go).
Broken Isles:
  1. Added mod drycodes for Calamir, Anamouz, Drugon, Levantus, Nazak, Sharthos, Soultakers and Withered Jim
  2. Added completed mods for Humongris and Nithogg
Bug Fixes
Core:
  1. Fixed bug that caused UNIT_SPELLCAST events to still not work in legion mods.
  2. Fixed a bug where guild kill messages did not show in the guild alerts feature (only wipes and pulls showed). Sorry this took so long to fix. No one reported it and I never sit. :\
  3. Fixed a bug that'd cause trash warnings to not fire in dungeons if mini bosses were engaged. Minibosses return true for encounter in progress and trash mods are disabled during boss encounters. Now dbm uses a better way to detect whether or not an actual encounter is in progress.
Legion Dungeons:
  1. Fixed Several timers/warnings across a few dungeons that had wrong spell names in them (often overlooked copy and paste mistakes).
Changes
Core:
  1. Improve the disabling code to not be too harsh plus give wrong message in Legion Beta. Now it’ll tol [...]

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MysticalOS

DBM is independent again – needs your help

Postby MysticalOS » Sun May 08, 2016 10:35 pm

About 4 years ago, DBM partnered up with Elitist Jerks to help bring traffic to the site and connect two user communities together. I also took up managing Elitist Jerks sometime after that. In this time I was able to switch gears into working on DBM as a full time job from home. This has been perfect for me because I am currently a full time care giver for my widowed mother.

Working on DBM full time allowed two things.
1. Massive feature improvement and mod quality. During this time I was able to deliver more feature improvement than DBM had seen in years.
2. While working full time from home, I could be available to my mother more conveniently. If you have never been a primary caregiver, it can be hard to imagine just how much time and energy it demands of you.

Unfortunately, WoW as a whole has changed and Elitist Jerks is a shadow of its former glory. I did my best with it but ultimately we have a game now that doesn't need EJ nearly as much as it used to. Legion further dumbs down classes making this even more true. It's basically come down to "what talent do I need for x fight" and that's the entire guide. A basic wowhead guide is generally more than enough for average user. Meanwhile, many of the more elite users have branched into class communities. You need DK info? go to Acherus. Need priest? you go to HowToPriest. These communities fit the more modern gameplay of today. As such, Elitist Jerks can no longer support DBM as it alone can't fix that dying community. What happens to Elitist Jerks now is no longer in my hands as the partnership between them and myself has been dissolved.

Now, I'm asking you, the users of DBM, for support.
I have been working VERY hard on getting DBM ready for Legion and the mods I've created so far are some of the most advanced mods included in DBM yet. The time I've poured in goes well and beyond the time most authors put into any wow addon. I have been there for every raid test, every dungeon (multiple times), countless hours in logs and coding, and have spent lots of time gathering feedback. I want to continue giving the level of support that's made DBM great again these last two expansions. As such, I have launched a Patreon so users can help crowd fund and support DBM's continued full time development.

I know this is asking a lot of users for an addon that's free to all (and will continue to be). Especially since there are other addons people can simply replace DBM with if DBM dies. However, I can pro [...]